Profil
I am Online Systems Engineer on multiplayer games. I’m working on :
- Online services (matchmaking, rankings, game to web...) client-side and server-side
- Game-side network
I am looking for new experiences in innovative multiplayer games to create Online tomorrow ‘s features.
Skills
Knowledges
- Console development
- Online Services (Xbox Live, PSN)
- Multiplayer certification (Xbox360 and PS3)
- Online systems (server-side)
- Quazal Technology (RendezVous and NetZ)
- Unity3D, Android/iOs SDK and facebook's app development
Main programming languages
- C/C++, Java, Python, Erlang, C#, Obj-C
- MySQL, Redis
Languages
- French : native language
- English : fluent written and moderate oral
Work experiences
Ubisoft September 2008 - present
-
Online developer on unannounced project
-
Online developer on Assassin's Creed III - 2012 (PS3, Xbox 360, WiiU, PC)
I participated at the entire production of this title, I developed online features, with focus on :- Matchmaking improvements.
- New group system and group matchmaking
- New gameflow system.
-
Online developer on Assassin's Creed : Revelations - 2011 (PS3, Xbox 360, PC)
I participated at the entire production of this title, I developed online features, especially :- New automatic matchmaking.
- Group system, server-side and client-side development.
- Improvements of friends and rich presence system.
-
Online developer on Assassin's Creed : Brotherhood - 2010 (PS3, Xbox 360, PC)
I participated in this game from first prototype to post-launch support.
I Implemented online features such as :- Platform online services integration like signin and friends management (PSN and Xbox Live)
- Automated Matchmaking : find a party for a player without interaction from him.
- Statistics and Rankings : from basic generic board to advanced features like Templar score system.
- Minor features : news, title storage.
-
Developed a middleware online for PS3 / Xbox360 / PC / WiiU used in AAA games.
This middleware has two objectives :- to be an abstraction library above first-party online APIs (Xbox Live, PSN and RendezVous).
- to provide new original features like User Generated Content service or group matchmaking on Assassin's Creed III.
Games using this technology :- Shaun White Skate (released 09/2010)
- Assassin's Creed Brotherhood (released 11/2010)
- Driver : San Francisco (released 09/2011)
- Assassin’s Creed Revelations (released 11/2011)
- Ghost Recon Future Soldier (released 07/2012)
- Just Dance 4 (released 10/2012)
- Assassin's Creed III (released 10/2012)
- Rayman Legends
- Unannounced AAA games
References available upon request
Ubisoft April 2008 - September 2008
Online developer on Driver : San Francisco. I participated in integration from basic online features like Authentication and Matchmaking.
Developed Web to Game and Game to web prototype on iPhone, Facebook and PC widget.
University of Savoie January 2007 - March 2008
- Realization of a serious game on a teaching topic : Online and multiplayer game (2D graphics with old-school RPG style) where students play in a dungeon validating knowledges alone or with their group.
- Role : project manager, in first for a University project (accounting for the master), and after improvements for the client (laboratory SYSCOM) during summer holidays.
Student Job June 2003 - March 2008
All week end and holidays.
Education
University of Savoie 2008
5-year university degree
honor Good, rank 1st
University of Savoie, Le Bourget-du-lac, France
University of Savoie 2007
4-year university degree
honor Good, rank 1st
University of Savoie, Le Bourget-du-lac, France
Miscellaneous
President of Association CNET November 2006 - December 2007
Cnet is the computer science association of the University of Savoie, it was composed of more of 80 members.
I had had this position after I did one year and half as vice president projects.
French car licence B since august 2003
Passion : movie theater, photo and Japanese culture (I’m learning Japanese)
PDF version
last update : october 2012
2011 - Jonathan Pavlou - Copyright